KARLAB is a team of specialists in digital characters making.
We have 18 years of experiences in the 3d industry and worked on some of the most successful animation movies of all time (Minions, Despicable Me 2&3, Pets...).
And since 2016, we have provided design, sculpt, modeling, surfacing, grooming, body rig, facial rig, consulting, R&D, training, conferences... etc, to the best studios on some of the most known shows (Netflix's Dad my boutny hunter, League of Legends, Disney's Monsters at Work, Asterix & the magic potion...) .
Let us ask you a question.
Do you think it's better, easier or cheaper to build your own character team in your office ? Or to do it without any help from specialists ?...
A quality character needs a lot of technologies and a lot of human experiences behind.
And it's exactly what our 6 years pipeline and team are.
We don't need 6 months of r&d to build a character pipeline, or 3 months of training to have an effective team.
WE ARE READY NOW to start tomorrow any kind of your character, to help your pipeline or your team. Not in 6 months, TOMORROW.
WE ARE HERE TO FREE YOU about the pressure and the worry to find qualified people, to have the best quality characters, to keep your budget, or to reach your deadlines.
That you can concentrate yourself on all other complex aspects of a digital production and having good images and numbers to show to everyone.
WE ARE HERE TO HELP YOU.
And at the end, you will save money, time and stress for a better quality.
With Karlab, you will enjoy again to work with digital characters.
We worked on...
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We made Consulting on...
Pipeline & R&D by Ali
client : Illumination Mac Guff - pipeline tools for character workflow media : CG animated movie release : 2020 country : USA
client : Illumination Mac Guff - pipeline tools for character workflow media : CG animated movie release : 2019 country : USA
client : Illumination Mac Guff - pipeline tools for character workflow media : CG animated movie release : 12/2018 country : USA
Clients Team Supervision by Laurent
client : Dwarf Animation - Supervision of the Face Shapes Team - Team of 6 artist media : TV show release : 2020 country : France
client : Mikros Animation - Supervision of the Mikros Modeling & Facial Team - Team of 8 artist - Around 120 characters media : CG animated movie release : 12/2018 country : France
client : Mikros Animation - Supervision of the Mikros Modeling & Facial Team - Team of 11 artists - Around 140 characters - Team's recrutment - Workflow & Facial Rig Set-up media : CG animated movie release : 03/2018 country : USA
Karlab's internal projects
Karlab's internal project Short movie in a SF universe: "On a dying planet, two lost warriors are fighting each other before joining their strengths to survive..." Small part of a big story...
Karlab's internal project Fan art of Clayton, character from the Disney movie "Tarzan".
Karlab's internal project - realistic study
Karlab's internal project - realistic study
Karlab's internal project Fan Art: - Caricature of Lee Van Cleef from the movie "The good, the bad & the ugly"
Karlab's internal project Fan Art: - realistic sculpt of the actor Bolo Yeung from the movie "Blood Sport"
Karlab's internal project - alien's study
Karlab's internal project Fan Art of Batman, from the comic book "Kingdom Come" from Alex Ross
Karlab's internal project - cartoon study
Karlab's internal project Fan Art: - realistic sculpt of Mike Tyson
Karlab's internal project - realistic study
Before Karlab (Ali & Laurent's highlights)
studio : Illumination Mac Guff - Character Supervision : Coordination and development from modeling to character FX" - Modeling - Facial Shapes => For some main and secondary characters media : CG animated movie release : 10/2016 country : USA
studio : Illumination Mac Guff - Modeling - Facial => on secondary and tertiary characters - Pipeline tools media : CG animated movie release : 07/2016 country : France
studio : Illumination Mac Guff - Character Supervision : Coordination and development from modeling to character FX" - Modeling - Facial Shapes => on all the Minions => many other characters (T-Rex...) media : CG animated movie release : 07/2015 country : USA
studio : Illumination Mac guff - Tools creation and characters workflow development for multiple departments (character setup, character effects, hair/fur) - Modeling - Facial => on the Evil Elmacho & the Evil Minions media : CG animated movie release : 07/2013 country : USA
studio : Illumination Mac Guff - Characters FX pipeline dev and optimization - Scripts and tools development for Fur / Hair / Cloth dynamics media : CG animated movie release : 12/2010 country : USA
studio : Herold & Family - Supervision of Character modeling and Facial expressions - Supervision of Fur pipeline, shaving, grooming and Look development - modeling & facial shapes media : CG animated movie release : 08/2012 country : France
studio : Attitude Studio - Modeling - Facial shapes => main and secondary characters media : CG animated movie release : 06/2011 country : France
studio : Black Light Movies - Hair shaving, grooming and shading media : short movie release : 07/2010 country : France
studio : Nightshift CG supervisor for: - 4 commercials - 1 teaser for the web - 30 short animations for the website >> 5 minutes of animation - Team of 10 artists media : advertising release : 04/2010 country : France
studio : Delacave - Supervision of Character modeling and Facial expressions media : short movie release : 03/2010 country : France
studio : Herold & Family - Pipeline development - Fur creation, Look development and Facial expressions for the main character - Developping the Fur tools with the R&D department for integration with Inhome Hardware Renderer. media: CG animated movie release : 04/2009 country : France
studio : Attitude Studio - Character setup/skinning - Mel scripts media : CG animated movie release : 04/2005 country : France
studio : Duran Dubois - Sets modeling, mapping/surfacing - 3D layout on Maya, Photoshop and Lightwave media : Live movie release : 03/2004 country : France
We worked for...
We gave classes and conferences for...
We have partnership with...
Because we are specialists for years in digital characters making.
.: 17 years
of experience !
.: 18 movies !
.: $ 4 billion at
the box office
Because we want to make accessible to all
the artistic and technical standards of Hollywood.
WE HELP YOU
Supervising & Technical support.
Artists in remote or in your office.
The most economical and technically effective solution for you
taking care about:
.: the production constraints
.: the budget
.: the deadlines
WE DO FOR YOU
Creative & technical step.
Cartoonish & realistic.
.: Complete character assets
.: sculpt design .: look dev
.: modeling .: texturing .: shading
......: fur .: body rig
........: facial rig
More About Us...
A little bit of history
Ali & Laurent met each other in the early days of their career, somewhere around 2004 at "Attitude Studio", a famous company in France at the time. Back then, Ali worked as a generalist and Technical Director, whereas Laurent specialized himself in Modeling and Surfacing.
Then, for more than a decade now, they crossed each other on many productions. They had the opportunity to add Rigging, Cfx, Fur, Lighting, Compositing and Supervision to their experience and skills.
Providing them an overarching view and a good understanding of the Production pipeline and workflow.
In the last years they met again in one of the biggest animation studios worldwide : ILLUMINATION, where they had the chance to work or supervise the characters of blockbuster movies, allowing them to reach a very high level of artistry and technique.
It was there, in the Minions house, after reaching the top of one of the "3d mountains" that they wanted to discover new "playgrounds" and to start their own adventure.
They decided to create a company specialized in what they knew the most : the CG characters, and to call it KARLAB (for Character Laboratory).
The journey started in early 2016, and we are happy to say that KARLAB met quickly a lot of success, supervising and creating many characters for the best french companies, and also foreign ones based in London, China or Scotland for example.
And there is a lot more coming, so stay tuned...
At Karlab, the team spirit is the most important thing.
Because we know that anyone can need the others to surpass him or herself and can count on them to get the most out of him.
"With strength and honor" like a wise man said :)
Because some projects are easier, while others are hard to achieve, we stand all together till the end to help and assist each other so that we can honor our contracts and satisfy our clients.
Actually, Karlab is:
- 1 Line Producer
- 9 modelers & facial shapers & surfacers
- 6 riggers
- 1 developer R&D and rigger
- 1 3D concept artist
- 1 2D concept artist
- 2 advisors & accountants
- 2 CEO mentors
& many many friends...
THANK YOU :
We would like to adress a big thank you to the Supamonk team for their big help at the beginning of the adventure.
We also thank Jacques Bled for his help, his patience and his understanding to change our collaboration with Illumination, allowing us to have a good start.
Thanks to Simon Thomas & the Mikros team for the beautifull opportunity they offered us and all the love they gave us.
And finally, a big big thank you to all the artists who worked with us and who help us to build something big that could matter more and more in the future.
You need an information, a costestimate or to apply for a job ?
Feel free to send a message with the formular .
You can also send an email to : email@example.com
Or write a letter to our offices:
Or take your chance by phone :
+33 6 81 37 02 84 +33 6 20 62 18 15
672 rue du Mas de Verchant
34000 Montpellier FR
17 rue de la Vanne
92120 Montrouge FR
(chez Regus/HQ, bat.11 6è etg)
94 rue de Servient
69003 Lyon FR
(chez Focus, 6è etg)